Comments (5)
1.21 is out right now. Expect Sodium 0.6 to release soon.
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The Modrinth page now mentions that Indium is required for Sodium 0.5 and older.
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Sodium 0.6 will include official support for the Fabric Rendering API anyways, which will probably release soon with Minecraft 1.21
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It's easy to add a sentence to the wiki, idk how to make a PR to the wiki though.
from sodium-fabric.
1.21 is out right now. Expect Sodium 0.6 to release soon.
cool!
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Related Issues (20)
- game crashes when moving tnt HOT 2
- Vertex color alpha is not supported HOT 2
- Flat lighting should not use normal vector shade if the quad does not have an enhanced shade mode
- Minecraft stuck at Mojang screen and wouldnt launch HOT 8
- Anvil crash HOT 1
- 1.20.1-0.6.0-alpha3: Some textures are not emissive with Sodium
- 1.21 when I try creating a World it crashes HOT 4
- Commented Overrides in LevelSlice HOT 1
- No Error Contexts are not implemented for NeoForge HOT 3
- Dev missing some commits from 0.5.11 HOT 3
- Review files deleted in multiloader merge HOT 2
- Clear the texture atlas of unloaded textures to reduce VRAM usage. HOT 3
- Latest dev commit crashes at shader compilation on Intel HD 4600 HOT 2
- Add line numbers to merged shader sources and improve the debugging experience HOT 4
- Implement caching at runtime for shader programs
- Migrate to using Uniform Buffer Objects (UBOs)
- Use TLSF allocation strategy for terrain geometry HOT 1
- Inconsistent structure between fabric and forge subprojects, mixin rules don't apply to platform specific code HOT 1
- Add option to change game resolution HOT 1
- Crash on Prominence 2
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