Comments (6)
Yes, the log-file [games_mp.log] doesnot switch between playerID and SteamID if for example the SteamID cannot be found [null value : [I:0:0]. Instead of switching to playerID in the LogFiles, the server keeps parsing the Steam ID which would be a null value and thus totally non-useful .
from cod4x_server.
Can you please add which logfile it is?
from cod4x_server.
Im talking about games_mp.log
from cod4x_server.
An Example of the games_mp.log as generated by Version 16.1. (3 September 2016)
17:53 Q;[U:1:156574713];2;KingWolf 'when steam is active
18:16 `J;[I:0:0];2;KingWolf ' when we turn off steam, server doesnot switch to logging player ID
from cod4x_server.
Fixed. Will only log playerid now as 64bit string
from cod4x_server.
Only Logging PlayerID would not be a smart move if in the future B3 is to be supported for Cod4X again. The Server Needs to switch between PlayerID and SteamID. If SteamID is present, it is preferable to log SteamID instead of PlayerID. So if this feature can be implemented, it may be possible to get support for B3 in future,
from cod4x_server.
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