Cameron's Projects
My GitHub profile README repo.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
[Unity] GPU-optimized marching cubes isosurface reconstruction
Source for Microsoft Mesh documentation that is published to Microsoft Learn.
The Microsoft OpenXR plugin is an Unreal Engine game plugin which provides additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
Mixed Reality documentation
Graphics tools and components for developing Mixed Reality applications in Unity.
Graphics tools and components for developing Mixed Reality applications in UE4.
The MixedRealityToolkit is a collection of scripts and components intended to accelerate the development of mixed reality applications targeting Windows Mixed Reality.
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
The Mixed Reality Toolkit for Unreal provides a set of components and features to accelerate Mixed Reality app development with Unreal.
Standalone version of MRTK Standard Shader
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
C++ containers for arrays, lists, maps, hash tables, trees, and graphs.
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
Easily bring your Figma Documents, Components, Assets and Prototypes to Unity
The VisualProfiler provides a drop in, single file, solution for viewing your Windows Mixed Reality Unity application's frame rate and memory usage.