Comments (5)
Hi - thanks for the feedback! Just confirming: all the main tool tips have this issue [e.g. shop tip, potion, etc.]? I can take another look at this for the next update. (What I'm doing right now is an attempt to offset them from the top of the screen down a certain number of pixels - it looks like this hardcoded number of pixels is too low for the tooltip for this taller resolution)
Another question for you - the regular tool tips that were in the base game render in the correct, higher position right? I can't test anything taller than 1920x1080 since that's my monitor's max, so a confirmation here will be helpful so I can know if I can try and decipher what the base game uses and follow that instead. Thanks!
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Yes on both counts, all the new tooltips are low and the regular ones render in the correct places.
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Good to know - thank you for confirming. I'll dive a bit further into what the base game is doing to try and copy their code to make it work better. I'll try and patch this issue for 0.0.7
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Awesome, only just switched to the new version of the mod, looking really good so far, thanks!
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Some minor updates to this issue: I've decided to table the main fix until I port the code into my new easel library (which is coming hopefully by the end of the year, but no promises there). The new library will handle much of the rendering, so I just will make sure the offsets are correct since I'll basically be "redoing" it all then. So, I'm going to close this issue for now but definitely will keep it in mind for the major easel port update.
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Related Issues (7)
- Card drops tip renders behind relics HOT 1
- Slay the Relics Boss tooltip colors not working
- Crash when mousing over shop tip at very start of run HOT 3
- Tooltip positioning off at certain width ratios
- Not an issue, but any plans to release this and other mods into the Steam Workshop? HOT 2
- File location on Mac
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