Comments (1)
It's impossible for CSMM to know in detail what blocks are available to move a player to. Instead, you can use this as a custom command:
teleportplayer ${player.steamId} ${player.positionX} -1 ${player.positionZ}
from 7-days-to-die-server-manager.
Related Issues (20)
- TypeError: Request path contains unescaped characters
- Easy Announcements on rotation HOT 3
- Randomisation for region resets HOT 2
- Pasting from Playground into CSMM web app inherits colours and prevents execution
- Persistant variables sort, lock and search HOT 2
- Suggestion: Add notes for players
- Request: Add EOS ID to the player object in the built in variables for custom commands HOT 1
- Suggestion: Add 'tp' aliases to the ingame teleport commands for consistency HOT 3
- CSMM Analytics - allowing filters to overlay one another? HOT 2
- Add a dryrun mode to vote command to enable easier testing HOT 1
- Increase the {times} directive to allow more than 100 iterations HOT 1
- WWW Automation - possible field size limit?
- New Add Friend command
- arguments not transferring on import for custom commands
- New feature: Leaderboard
- Shop gallery should be sortable (alphabetical)
- Add a 2-3 line description field to the web shop items
- Command to clear phantom backpack marker
- ReferenceError: Cannot access 'player' before initialization
- Add tracking link to server dashboard map
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from 7-days-to-die-server-manager.