Comments (2)
Absolutely yes. Low-hanging optimization fruit abound. (Also in LevelDB, as you can use shorter ranges)
The question is how to go about it. One notion would be to separate the steps, and pull Optimize out from the iterator. Each iterator knows how to optimize itself (see and
) but it need not call the subiterators or do any bookkeeping, as has gotten me in trouble before.
graph.IteratorOptimize(it *graph.Iterator) would be roughly the same, do the walking through GetSubiterator() on each iterator, bottom up.
Then, it's straightforward to write the companion piece
graph.TripleStoreOptimize(it *graph.Iterator, ts *graph.TripleStore), and the wrapper graph.Optimize(it, ts), which does both :)
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code in PR #84
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Related Issues (20)
- `LoadToDepth` from `schema` with property on depth 0 and depth 1 crashes HOT 1
- 'go build ./cmd/cayley' breaks: missing go.sum entry for module providing package github.com/golang/protobuf/proto HOT 3
- Move cayley.io to Github Pages or Netlify or similar HOT 1
- Aggregations
- Code quality: NameOf and ValueOf should return errors HOT 2
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- Cayley.io is down again HOT 10
- Seeking for a new maintainer HOT 13
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- Security issue with github.com/gogo/protobuf version < 1.3.2 HOT 2
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- request a new release HOT 1
- Filter path by Label field of quads HOT 1
- Filter path by empty label field (FilterContext) HOT 1
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- q InternalQuad ==> q *InternalQuad
- gio gui HOT 1
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