Comments (1)
There are two main parts to this:
- Each Tileset should make its current list of credits available in the
Tileset::updateView
return value. Be careful to avoid duplicate credits and unnecessary copying of credit text. Credits include:- An explicitly-defined credit passed to the Tileset in
TilesetOptions
, if any. - The credit from Cesium ion.
- Credits from raster overlays (again, from Cesium ion or explicitly-specified)
- Per-tile credits based on the selected tiles, e.g. from Bing Maps.
- An explicitly-defined credit passed to the Tileset in
- An Unreal Engine UI element to make it easy to display the credits.
from cesium-unreal.
Related Issues (20)
- Cannot download release zip HOT 2
- Project File crashing frequently HOT 1
- System Crashing Rapidly with below error code HOT 1
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- Investigate community forum report of FName out-of-memory crash HOT 1
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