Cevat Aykan Sevinc's Projects
This java project creates an e_NFA from the given regular expression. Secondly, we construct the corresponding DFA from the e_NFA. Next, we create the minimal DFA from this DFA through table reduction and the overall progress is analyzed.
Digital version of the famous board game "Catan" to practice object oriented software engineering.
Hello World!
This is the second lab of the course DD2372 Automata and Languages at KTH. This project checks the flow graph of a program against a given specification.
In progress... (Pls come back in january to see all the work)
Count Together React Website Source
C implementation of a CPU scheduler simulator that could use FIFO, RR or SJF scheduling strategies.
A project for practicing custom networking solutions in C# using TCP and UDP between a server and clients.
Simulation of a high level state machine elevator to extract people from a building in the shortest amount of time. Applied system verilog to design hardware while using Vivado design portal and a BASYS3.
Multiplayer game design, multiplayer server architectures, multiplayer gameplay programming. My goal is to implement a Battlefield Heroes like TPS game to practice state-of-the-art networking concepts in multiplayer game development.
Join the GitHub Graduation Yearbook and "walk the stage" on June 5.
AWS Lambda xckd RSS feed
Distributed Unique ID Generator
Implementation of distributed systems challenges
This is a demo to learn how GitHub works
Implementation of an interactive system using WebGL where a fractal is displayed.
Solutions automated with bot
C implementation of a main memory management library.
Implementation of model-view hierarchies with stack based tree traversal using WebGL.
C project that compares multiprocessing and multithreading performance.
A container for all projects developed under CS342 Operating System Concepts.
Simple sensitive scale for weighting coffee beans per ideal water ml
***On Development***
Distributed Logger
Generating images by casting primary rays through each pixel and shading the pixel after casting secondary rays.
Rust Playground
Linear programming implementations for a set of 4 questions using Google's integer solver in Python3.