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Build a variety of Augmented Reality applications, including marker-based, markerless-based and SLAM-based tracking modes.

C# 90.45% Objective-C 9.55%

arengine's Introduction

AREngine

The open source Augmented Reality (AR) platform ARToolkit has been depreciated and is now part of the Daqri Vos API, so I decide to develop a new, modern, open source augmented reality engine with leading edge technologies. It can be used to build a variety of AR applications, including marker-based, markerless-based and SLAM-based tracking mode. Its main features includes:

  • Use the Unity3D game engine with open source plugins via the C# programming language. It will not use Google ARCore, Apple ARKit or Microsoft Mixed Reality Toolkit.
  • Build Augmented Reality applications through a step-by-step, tutorial-style project approach accompany a book called ARBook in Chinese.
  • Employ a variety of AR tracking modes, including marker-based, image natural tracking-based and SLAM-based modes.
  • Targets a variety of AR devices including phones, tablets, and wearable smartglasses, for Android and iOS.
  • Explore and utilize AR best practices and software design patterns.

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