Comments (8)
@tmclemons I would recommend creating your own ray-based collision detection for that purpose - a full physics implementation seems like over kill to me.
That said, you could create a box or cylinder mesh and attach the camera to the mesh. To move around you would call setLinearVelocity on that mesh with the direction you want to move.
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If you have already set up the scene , you need only to change
var part1 = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
to
var part1 = new Physijs.BoxMesh( geometry, new THREE.MeshFaceMaterial() );
And use the appropriate Physijs Mesh in place of BoxMesh
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i don't have problem by normal box
i have problem by loader model
i change code
car_loader.load( "obj/camaro/CamaroNoUv_bin.js", function(geometry) {
var part1 = new Physijs.BoxMesh( geometry, new THREE.MeshFaceMaterial() );
car_mesh = new THREE.Object3D();
car_mesh.add( part1 );
//var mesh = new THREE.Mesh(geometry, material);
car_mesh.position.set(0,2,0);
car_mesh.rotation.set(0,0,0);
car_mesh.scale.set(1,1,1);
car_mesh.add(camera);
scene.add( car_mesh );
});
but not work
and change
car_mesh = new THREE.Object3D();
to
car_mesh = new Physijs.ConvexMesh();
have error
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You shouldn't add Physijs meshes to non-physics bodies (such as the car_mesh Object3D). What I would recommend is to create an invisible physics box for the car_mesh and add the geometry to that object. See #26 for more discussion on doing this (although it talks about using tQuery the principles and ideas are the same).
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How would someone apply Physijs to a FPS camera? I ask because I want to set-up a camera to move via FPS through a maze, issue is I have walls that I don't want camera to go through, and I have a ramp that I want the camera to climb as it moves.
Thanks!
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You would have to excuse me because my background is mostly in 3D modeling and I am new to three.js oriented coding. Would you know an example already present where I can insert the camera into the geometry and control the camera using FirstPersonControls so that it does not intersect the geometry of a wall. Thanks!
from physijs.
To add a camera to a geometry: mesh.add( camera );
Unfortunately the first person controls don't have any kind of collision detection. The topic has come up quite a bit on the three.js IRC channel - I'd recommend going there and asking for advice on implementing this functionality.
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@chandlerprall how can I use Physijs for ionic framework?
-Thanks in advance!
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