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Seven's Projects

astar-pathfinding icon astar-pathfinding

Advanced multithreaded A* pathfinding and AI behavior for my Swordfish library, Prototyped in Unity 3D. See https://github.com/ChaseHuegel/vr-rts for a use case!

auth-server icon auth-server

Multithreaded C# authoritative server interfacing with an SQL db. Prototyping Swordfish networking library

byte-packet icon byte-packet

Easy to use class to read/write byte arrays (packets) for networking

currents icon currents

Library implementing the CRNT protocol built on UDP

ecs-voxels icon ecs-voxels

Experimenting with ECS, multithreading, and optimized voxel data structures for Unity

er-worldgen icon er-worldgen

Custom world generation plugin for Minecraft servers

jekyll-dash icon jekyll-dash

🌒 Light and dark blog theme for Jekyll, inspired by Dash UI for Atom.

jekyll-embed-video icon jekyll-embed-video

Embed videos in Jekyll webpages without a plugin (Youtube, Vimeo, Twitch, Facebook, Streamable, Google Drive clips + more)

merlot icon merlot

Merlot is a Jekyll theme for GitHub Pages

mmorpg icon mmorpg

Multithreaded C# MMORPG and client. Prototyping Swordfish networking library and exploring server architecture.

mmorpgtoolkit icon mmorpgtoolkit

Dev tools for a MMORPG, see https://github.com/ChaseHuegel/auth-server

needlefish icon needlefish

Slim and fast binary serialization format and compiler using code generation.

needlefish-vscode-ext icon needlefish-vscode-ext

NSD lang support for VS Code. https://marketplace.visualstudio.com/items?itemName=ChaseHuegel.nsd

swordfish icon swordfish

C# engine built on ECS and multithreading with high performance and modding in mind. Targeting PBR-based Low-Fi and 2.5D visuals with VR support!

swordfish-engine icon swordfish-engine

C# engine built on ECS and multithreading with high performance and modding in mind. Targeting PBR-based Low-Fi and 2.5D visuals with VR support!

torches-and-terrors icon torches-and-terrors

A simple game system for Foundry VTT which allows for flexible definition of Actors and Items to assist with worldbuilding or for running games which do not have a more complete system implementation available.

ugame-core icon ugame-core

Event-driven C# generic core for 1st/3rd person Unity games built on Swordfish library with homebrew proc-gen terrain system

vr-rts icon vr-rts

base-building RTS for VR collab with @incrediclint

wayward-beyond-merged icon wayward-beyond-merged

Exploring a data driven system over object driven using ECS merged with the original alpha version of Wayward Beyond [Unity]

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