Comments (6)
You seem to have player skulls which are now considered invalid. Not sure if that is actually the case or just a bug in the server but realistically nothing ChestShop can do about and errors on item upgrades are kinda expected. Either re-create the the affected items or wait until there is a fix in the server (if that ever happens)
Getting a few other errors in console as well:
https://pastebin.com/raw/diV4fAna https://pastebin.com/raw/WTxX90ct
Different issue which should be in a different ticket and is happening due to an SQLite driver update removing functionality without proper deprecation. Unfortunately the library used to access the databese has no fix for that yet. md might downgrade the driver though until it's clear that the driver continues to use that breaking behaviour so we will see. Otherwise I will have to find a workaround once 1.20.2 is considered stable.
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Yeah, I discussed it with md to revert that until libraries had time to update and it was clear that the change was there to stick. We will most likely update that with 1.21.
As for the skulls issue: Yes, they would basically need to recreate the shops that rely on such skulls in order for the IDs still matching up with the item. Nothing else should break due to that. I suspect that there is an actual bug with skulls though which could be fixed so if you can wait maybe do so until that is potentially fixed.
from chestshop-3.
Getting a few other errors in console as well:
https://pastebin.com/raw/diV4fAna
https://pastebin.com/raw/WTxX90ct
from chestshop-3.
Regarding player skulls, are these skulls found inside of chest-shop chests? Can I safely ignore these and simply tell players to remake their chest shops if they are experiencing issues with skulls inside them?
Regarding SQLite, I believe md_5 reverted it via https://hub.spigotmc.org/jira/projects/SPIGOT/issues/SPIGOT-7491 now, so it should be fixed, will test shortly.
from chestshop-3.
Can confirm the SQLite thing is fixed.
And yup, will wait, this is all just on my 1.20.2 test clone, that isn't yet in production. :)
from chestshop-3.
As for the skulls issue: Yes, they would basically need to recreate the shops that rely on such skulls in order for the IDs still matching up with the item. Nothing else should break due to that. I suspect that there is an actual bug with skulls though which could be fixed so if you can wait maybe do so until that is potentially fixed.
So decided to actually go ahead and run my update just moments ago.
Weirdly enough I didn't see the skull errors anymore.
Either something updated in Paper, or perhaps it was our HeadDatabase update but who knows.
I'll assume all is functional as it should be now and close out the ticket. :)
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Related Issues (20)
- Stock counter not updating when container is being filled by hopper HOT 2
- Sign displays the translated name HOT 1
- Decorated Pot cannot be used as a ChestShop (fails on right-click interaction) HOT 1
- Failed to execute goal on project chestshop: Could not resolve dependencies HOT 8
- Sign not working HOT 3
- Problems with some Applied Energistics items HOT 3
- GUI / UI HOT 1
- Updater isssue HOT 10
- Folia 1.20.4 cannot be loaded HOT 4
- Bug HOT 1
- Failed to execute goal on project chestshop: Could not resolve dependencies HOT 1
- Could not pass event CurrencyTransferEvent to ChestShop v3.12.3-SNAPSHOT
- Cannot find how to create a chestshop HOT 1
- Treasury API and multi-currency support HOT 5
- <bold> text on sign HOT 3
- "Error while generating full name" when generating items that have custom item meta in 1.21 HOT 12
- Damaged items generate unique meta item code
- Could not pass event PlayerTeleportEvent HOT 2
- parse custom name HOT 16
- Error while making custom item chestshops
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