Comments (3)
This sounds like a duplicate of #132?
Also, attaching screenshots for visual issues is probably a good idea. Trying to describe with words is obviously not going to work.
from haze.
ok, so I added 2 pictures,
- the first one is a regular implementation of haze-
- in this picture, I added some hacky, bad implementation of haze using a for loop over shapes to make the blurred edges less noticeable and somewhat leveling from center to the edge -
It could be very useful if we could make the blur spot from the center and get less and less noticeable to the edges.
from haze.
I'm afraid that the APIs we have available don't easily support radial blurring.
There might be some clever ways to implement this via a runtime shader, but it would be difficult to do that across all platforms.
I think this is basically infeasible. If anyone thinks of a good to handle this, PRs welcome!
from haze.
Related Issues (20)
- Ignoring bottom windows insets HOT 1
- Strange behaviour during scaling content with HAZE blur HOT 3
- Blurring overlaying top content HOT 4
- Shape visual issue HOT 1
- Support dynamic blur radius HOT 2
- Support for older Android systems HOT 3
- Use a bundled font in screenshot tests
- Crash at zero size composable with hazeChild(shape)
- [0.6.0] Crash in Espresso UI Tests - Recording currently in progress - missing #endRecording() call? HOT 3
- Can i use haze with Jetpack compose Popup? HOT 3
- Toggling blur doesn't work
- Haze offsets when using a TopAppbar with a scroll behavior HOT 2
- Dialog blur offset HOT 5
- Glitched artifacts with blurred items inside a scrollable container HOT 1
- `hazeChild` is drawing areas for prefetching items in a LazyLayout
- Position mismatch with scale transform HOT 2
- Why hazy not work? HOT 4
- JS support request HOT 3
- In Windows for desktope it is to freezing HOT 3
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from haze.