christianroman / crmotionview Goto Github PK
View Code? Open in Web Editor NEWA custom photo viewer that implements device motion scrolling, inspired by Facebook Paper.
License: MIT License
A custom photo viewer that implements device motion scrolling, inspired by Facebook Paper.
License: MIT License
Would be great if gifs were supported
how can we improve the fluidity to be more like Facebook's paper ?
There's a problem:If the parent view is scrollView
I am trying to do this:
var motionView: CRMotionView = CRMotionView(frame: self.view.bounds)
motionView.setImage(image)
motionView.setMotionEnabled(true)
but it says 'CRMotionView' does not have a member named 'setImage'
. What is the correct way to use this in Swift?
If image height is not 1136px:
...
}
I just add this API to my swift project :
motionView = CRMotionView(frame: view.frame, image: UIImage(named: "\(animalName) BG”))
view.addSubview(motionView)
My app will crash due to this error :
Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan 368]’
how should I fix this ?
Thank you
this project will have support for StoryBoards? any example or something thanks :)
I am using Xcode 6 beta, the background ImageView was successfully showing on the simulator, but when I build my project with my own iPhone, imageView is not shown.
However, if I use Xcode 5 everything is good.
I also tried the DEMO project, I got the same problem. Does anyone knows the reason of it??
Many thanks!
If we make [motionView setImage:theimage]; with an already image set we have a problem with the scroll indicator. For this moment my only on solution is to imageview alloc in the setImage. like that :
// edit Resolved.
After adding a CRMotionView to my project (ARC based), memory is constantly increasing. What can be the cause?
I am always getting "There is not available gyro." but everything seems to work. Why am I getting this in the console?
It would be great to see an update, similar to the app which inspired this project, in which the image/view first appears at full size (AspectFit) and then, tapping the image once will cause it to zoom in (AspectFill) and provide the current motion functionality.
Single-Tapping again will make the image go back to full-size (AspectFIt).
This was an update that Paper added recently and it really works great.
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