Comments (2)
Yes, id does work with fragment.
But the fragment you are using is the support map fragment.
This maksing only works for software layers.
The map fragment is rendered by the hardware.
So those two will never work.
Either use shaders, or don't use a hardware rendered view.
from android_maskable_layout.
Ah I see. I didn't know that it was rendered by the hardware. That's a shame :(
from android_maskable_layout.
Related Issues (20)
- Out of memory issue HOT 2
- Repo not found or no access token provided HOT 4
- General code improvements HOT 1
- Mask works on Android emulator only
- Problem with implementation HOT 2
- Set PorterDuffXferMode programmatically HOT 1
- support for Vector Drawable HOT 3
- Elevation shadow missing HOT 2
- MaskableFrameLayout.dispatchDraw java.lang.RuntimeException: HOT 3
- Use B&W Mask HOT 4
- Masking GLSurfaceView HOT 1
- Missing break HOT 4
- Out of memory on a 9193040-byte allocation. HOT 1
- Setting the mask programmatically seems to not work HOT 7
- Fix rate for mask? HOT 1
- Cropping map fragment removes more than needed HOT 3
- Flickering with animation of Constraint Set HOT 1
- Masking disappears HOT 1
- Transparent Issue
- how to disable with code?
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from android_maskable_layout.