Comments (12)
Open Xcode Perferences -> Locations -> Source Trees, add QUICK_COCOS2DX_ROOT = root of quick-cocos2d-x folder.
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Thanks !
The build goes with no errors but my apps don't launch on the simulator or my iOS devise. Is it normal ?
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发自我的 iPhone
在 2013-1-3,23:33,Gaël Gillard [email protected] 写道:
Now it's a error on the CCDirector.cpp :
What can I do ?
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change branch to luajit :-)
or change Xcode build setting, set "Compiler for C/C++/Objective-C: LLVM GCC 4.2"
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I did it (the branch and the compiler version) but I doesn't change the fact : it doesn't lanch ...
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Please create your own's iOS project, add quickcocos2dx to project. quickcocos2dx ios project is library.
Liao Yu Lei
[email protected]
在 2013年1月4日星期五,下午5:01,Gaël Gillard 写道:
I did it (the branch and the compiler version) but I doesn't change the fact : it doesn't lanch ...
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I also have this error on iOS build:
clang: error: no such file or directory: '[path]/quick-cocos2d-x/hosts/libs/luaexts/lanes/lanes_loader.c'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
after locate the file lanes_loader.c, I found it's path should be hosts/libs/ luaextra /lanes/ instead of hosts/libs/luaexts/lanes/.
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Sorry, my mistake. I will fix it ASAP.
I also have this error on iOS build:
clang: error: no such file or directory: '[path]/quick-cocos2d-x/hosts/libs/luaexts/lanes/lanes_loader.c'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1after locate the file lanes_loader.c, I found it's path should be hosts/libs/ luaextra /lanes/ instead of hosts/libs/luaexts/lanes/.
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FIXED. Please switch to branch master.
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Hi,I have this error on iOS build :lib/cocos2d-x/cocos2dx/platform/CCFileUtils.cpp: No such file or directory
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FIXED.
Please git pull (master branch), and checkout README.md
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