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JericoFX avatar JericoFX commented on June 3, 2024

Try to use state bags, with the doors happend the same

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PsychoShock avatar PsychoShock commented on June 3, 2024

This is not a issue, native is not networked. Like @JericoFX said, you can use state bags wich is made for that case.

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CeebDev avatar CeebDev commented on June 3, 2024

This is not a issue, native is not networked. Like @JericoFX said, you can use state bags wich is made for that case.

But wheel is removed from the vehicle, so this is networked but not the wheel deletion ?

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ahcenezdh avatar ahcenezdh commented on June 3, 2024

I'm not sure but looks like this native is networked?
https://github.com/citizenfx/fivem/blob/9f2ea4c6e8eb8a3a3b26b4a8bc99866579d2352f/code/components/extra-natives-five/src/VehicleExtraNatives.cpp#L1657C4-L1658C1

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Laikker avatar Laikker commented on June 3, 2024

I'm not sure but looks like this native is networked? https://github.com/citizenfx/fivem/blob/9f2ea4c6e8eb8a3a3b26b4a8bc99866579d2352f/code/components/extra-natives-five/src/VehicleExtraNatives.cpp#L1657C4-L1658C1

From tests i made, It seems that when the last paremeter is true, the native has no effect on network entities that are not owned

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JericoFX avatar JericoFX commented on June 3, 2024

same thing happend with this issue #1858, my solution was using state bags to ensure that every player recive the correct data.

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ahcenezdh avatar ahcenezdh commented on June 3, 2024

This is weird, @Disquse does this native is networked by default? or we have to use statebags to sync it

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Disquse avatar Disquse commented on June 3, 2024

We're not altering the game's behavior at this point. From what I remember most of the functionality was networked.

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