Comments (5)
Is it stable at 2x memory?
from classicuo.
Yes
from classicuo.
Mhhh seems like it’s buffer related. Are we unloading the graphics after leaving the screen? When do we flush the buffer or graphics ?
Again, what is wrong with „just“ 500mb if ram for a rendered game? Also do you mean Ram or GPU‘s native ram? Is there another impact? Sorry for this many questions but I want to understand the problem in detail .
from classicuo.
500mb of RAM.
I do a cleaning into TextureManager.cs .
When a spritetexture is used, i update the Tick property. If a texture is not used after 3s it does a dispose.
Maybe i miss something into SpriteBatch3D? We have to do a deep investigation
from classicuo.
I gonna compare it with my spritebatch tomorrow and give a feedback.
from classicuo.
Related Issues (20)
- New Profile paste password
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from classicuo.