Comments (7)
At a guess, the NPCs were hungry when you enabled the no NPC needs mod, and now they're stuck in that state.
If so this is a great example of "we don't support changing mods during a game" as you guessed.
That aside though, if you hand a bunch of hungry people food, they're gonna eat it, though in practice it shouldn't take long at all before they're sated enough to start walking again instead of eating.
from cataclysm-dda.
The NPCs that did this behavior had not joined me and I may have not even existed in the game yet at time I re-enabled the mod. I add in the mod early on within the first few in-game weeks, and these NPCs were ones I picked on a couple months in. At least one was from an evac center I had previously visited and had no NPCs present at the time of the first visit. (which is why I think they didn't exist).
Regardless of the above, I'm still of the opinion that NPCs ought to be capable of the simple task of eating/drinking and walking at the same time.
from cataclysm-dda.
This capability would have to be added to the player as well.
from cataclysm-dda.
Adding it to the player too would be a good thing.
from cataclysm-dda.
Isn't this how smokeables are handled? I believe smokeables are comestibles too.
from cataclysm-dda.
In the past I have noticed situations where NPCs are spawned into the game severely underweight, even with NPC needs disabled. In these circumstances they will eat whatever they can get hold of.
I am not sure if this is an issue caused by updating my game while playing the same save (and thus a non issue) or if it's an ongoing problem. It may warrant further investigation.
from cataclysm-dda.
Confirmed. Several times I've taken NPCs into followers who were exhausted. Despite me playing with a mod that disables their needs. Something like 25k calories or so. But I thought it was such a feature of their appearance or a flaw in the NPC modifications.
Is it necessary to track such cases and make reports?
from cataclysm-dda.
Related Issues (20)
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