Comments (2)
I suspect this is expected behavior relating to the spoilage mechanic. The "disassociated" items have slightly different time-to-live, and thus are not grouped together.
from cataclysm-dda.
@DalenTalas yes I also thought so. I am mostly wondering about, and wouldn't say it's expected behavior, that items which spawned in a combined stack and spent their whole lifetime as a combined stack would be able to acquire different times to spoil at some point.
Might be worthwhile to check whether the same also occurs for items that are harvested or crafted instead of spawned on map generation.
from cataclysm-dda.
Related Issues (20)
- Add math support for mapgen HOT 3
- Buggs with Yuggs HOT 2
- two upper receivers on a gun
- Machining HOT 1
- [Hunted Forever scenario] Relentless Hulk duplicated, can't generate minimized archive HOT 6
- Deconstructing crashes in Single_item_creator::every_item_min_max HOT 3
- Faction camp hunters only ever bring back 2 corpses
- Allow various NPC faction statistics to be edited with `math` and EOCs
- Performance drop in vehicle examination screen HOT 2
- Restore towing over bridges.
- Grappling hook gets stuck in vehicles
- [XEDRA Evolved] The Shadow singularity cannot spawn
- Clear outsert lens keep falling of the gas mask.
- [XEDRA EVOLVED] add the ability to ask dreamer NPCs to produce dreamdross and artifacts
- Dextrous mutation has no vitamin cost, don't believe it's possible to get via mutating HOT 1
- [Modded] Massive slowdown when unwielding any item HOT 8
- Delay when opening Examine Vehicle screen and navigating HOT 1
- In game UI carries over to title screen.
- [MoM] Buff Telekinetic's pushing abilities HOT 6
- Base HP fluctuating by a few points HOT 2
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