Comments (3)
It is very unlikely that someone would want to purposefully inhale smoke, so adding a toggle, option, query, or other UI thing to determine that behavior is probably unnecessary complexity. The thing to do IMO would probably be to make it so you don't get the lungful of smoke effect until you've been in the smoke for a couple of seconds, maybe depending on stamina. That way it's automatic.
That is sort of modeled already via effect intensity and duration stacking up as you stay in the smoke longer, so I don't see a huge need for it, and there are plenty of counterarguments in the linked PR.
from cataclysm-dda.
See #66291 and the comments for why this isn't implemented and isn't likely to be any time soon.
from cataclysm-dda.
But #66291 mentions when smoke effect would br divided in two, one responding for eye irritation and another for lungs, it would be within possibility to implement it as automatic action, "if you try to step on the smoke field, you can either stop yourself, or hold your breath and move forward, and get only eye irritation"
Do i read it differently?
from cataclysm-dda.
Related Issues (20)
- power grid action menu should be positioned relative to underlying UI HOT 1
- ImGui uilist menus render their footer text without color tags HOT 6
- Martial arts selection menu needs a size override
- Filter input for ImGui uilist menus shows up behind the menu HOT 1
- progress is not shown when loading a game HOT 1
- Editing your skills with the debug menu segfaults the game HOT 4
- Disassembling/butchering selection Imgui menu does not display time estimation HOT 4
- Component selection menu only ever shows a single menu item HOT 1
- Killing unfolded impossibility with a grenade in LIXA results in a crash
- NPC doctor logic wastes resources disinfecting same wound repeatedly HOT 1
- Randomly crashing when attempting to use a bandage HOT 1
- uilist menus where some entries don't have hotkeys are out of alignment
- incorrect vertical size of uilist menus HOT 2
- We should copy colors from the user’s color theme into ImGui’s theme HOT 1
- Concern: Global EoC usage causing game slowdown HOT 4
- Segmentation fault triggered by bandit attacks HOT 7
- Terrain and furniture upgrades HOT 4
- NPCs returning from camp jobs are dangerously tired and dehydrated HOT 1
- Bandage quality below 1 causes an error
- Too many TCL generated by freight badges? HOT 3
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from cataclysm-dda.