cloudRoutine/fscx
fscx is an alternative F# compiler which enables to replace AST at compile time.
F# OSS Dev
fscx is an alternative F# compiler which enables to replace AST at compile time.
Demo code for my Open F# 2019 talk
A declarative CLI argument/XML configuration parser for F#
Samples for using the Monaco Editor
A multi-platform data driven 2D diagram editor.
A vector and matrix library written in C# using hardware intrinsics
Port of https://github.com/jaredpar/EditorUtils to F#
Create useful .gitignore files for your project
A package dependency manager for .NET with support for NuGet packages and GitHub repositories.
Specifications for a TOML based F# Project File
A .NET library for carefully refactoring critical paths. It's a port of GitHub's Ruby Scientist library
Helpers for incremental operations on map like data structures.
Extracts Exif, IPTC, XMP, ICC and other metadata from image and movie files
A Canopy-style wrapper for the Puppeteer automation library for Chrome and Chromium.
Simple, flexible, interactive & powerful charts, maps and gauges for .Net
A library for incremental computations
A simple library for creating state machines in C# code
Game AI Game Engine
GSL Editor extension to Autodesk's Genetic Constructor
Genotype Specification Language command-line compiler application.
A smooth testing framework for F# with colourful printing (future: proper diffing, parallel tests by default) and frequent releases and a nice expectation API.
:triangular_ruler: Net standard geometry/shape manipulation library, can be used to merge / split shapes
EDSL for .fsproj files and MSBuild Tasks
GMac, short for “Geometric Macro“, is a sophisticated .NET based code generation software system that allows implementing geometric models and algorithms based on Geometric Algebra (GA) in arbitrary target programming languages. You can download the full GMac source code at: https://github.com/ga-explorer/GMac and you can read the full GMac user guides at: https://gmac-guides.netlify.com
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
GLES2 bindings for F#
F# GLFW 3 Binding
F# 3D Math Library for realtime applications
The FSharp.Configuration project contains type providers for the configuration of .NET projects.