Comments (9)
Hey @AnkushJadhav,
you can start a container and then adapt the start command in the entry.sh file located here: /home/steam/csgo-dedicated/entry.sh
What exactly are you trying to override? Maybe I can add it to the image if it's important.
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for starter, I want the +hostname there in entry.sh with a corresponding parameter in container. this way once the container is up, we'd see our own host name rather than whatever is hard-coded in the container image.
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Sure, can do. I'll probably look into it this weekend. I have another PR I wanted to finally apply anyways, might expose the new cvars as well then.
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from csgo.
Did you pass the SRCDS_TOKEN? Other than that my second guess would be firewall related.
And no, I haven't run on CaaS. I try to cut as many virtualization layers as possible from my game servers, they all come with extra latency and less/no control over the kernel. Running servers at high tickrates on virtualized hardware is not going to give you good results.
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from csgo.
You need to open 27015/tcp as well.
https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
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@CM2Walki Thanks for your prompt reply.
I was trying to host a workshop collection but didn't find the required params being passed to srcds in entry.sh.
For starters, the provisioning for "workshop_start_map", "host_workshop_collection", "authkey".
Yep, I ended up modifying the entry.sh file, but it would be good if basic configs like these are already provided.
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Added cvars:
SRCDS_HOSTNAME
SRCDS_WORKSHOP_START_MAP
SRCDS_HOST_WORKSHOP_COLLECTION
SRCDS_WORKSHOP_AUTHKEY
SRCDS_NET_PUBLIC_ADDRESS
SRCDS_IP
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Related Issues (20)
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