Comments (4)
Hey,
Have you tried setting the environment variable SRCDS_MAPGROUP=mg_normal
since the default value is mg_active
it could be that it takes the one passed from the commandline.
from csgo.
Hey,
thank you for your fast reply.
I tried that already.
The console output was "Invalid MapGroup" and the result was the same - Forcing de_dust2 as nextmap.
I just found a something in gamemodes.txt wich normally should not be edited in line 51.
"mapgroupsSP"
"random_classic" "0"
// Dust II 24/7
**//**"mg_de_dust2" "1""
...
I also replaced "mg_de_dust2" with "mg_normal" in multiplayer
"mapgroupsMP"
{
//Other Maps Groups
"mg_casualsigma" "0"
"mg_casualdelta" "1"
"mg_normal" "2"
"mg_hostage" "3"
I don't know why that have any effect because it is for singleplayer but as you see i commented it out and afterwards it was working as it should. I also define the mapgroups in the specific gamemode_casual_server.txt wich should be the correct file where that have to be set...
Nevermind thanks for your help it is working now. :-)
from csgo.
Alright, thanks for the follow-up!
from csgo.
EDIT: Found the culprit, it was the next map plugin of sourcemod, which takes over all other means to vote or select maps.
I am facing the same issue, but for multiplayer.
I start with the following environment variables:
-e SRCDS_GAMETYPE=1
-e SRCDS_GAMEMODE=0
-e SRCDS_MAPGROUP="mg_armsrace"
-e SRCDS_STARTMAP="ar_shoots"
But after a round it switches to de_dust2, no matter the vote. de_dust is not part of that map group, the map group gets loaded correctly.
from csgo.
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