Comments (3)
I have setup a CI pipeline example in this repo and I'm using it in production:
https://github.com/CM2Walki/steampipe
Can you check the readme and see if that's what you are looking for?
from steamcmd.
No but i have tested something.
I have tried on a local docker container to investigate with steam user and it now works.
su steam -c "./steamcmd.sh +login USERNAME PASSWORD +quit"
first and then set steamGuard code if fails.
If we don't use steam user (just ./steamcmd.sh without su), it will work without errors but it will not create sentry files.
I will now test if this tip work inside my CI pipeline and repport back if it works.
from steamcmd.
Yes it was this problem. I leave the response here for other people.
# Test if need Steam Guard Code
STEAM_EXIT=0
su -l steam -c "/home/steam/steamcmd/steamcmd.sh +login "$STEAM_BUILD_USERNAME" "$STEAM_BUILD_PASSWORD" +quit" || STEAM_EXIT=$?
echo "Test login with $STEAM_EXIT"
# Push build to Steam
if [ -z $STEAM_EXIT -o $STEAM_EXIT -eq 0 ]; then
su -l steam -c "/home/steam/steamcmd/steamcmd.sh +login '$STEAM_BUILD_USERNAME' '$STEAM_BUILD_PASSWORD' +run_app_build '$PWD/steam/app_build.vdf' +quit";
elif [ $STEAM_EXIT -eq 5 -a -z $STEAM_GUARD_CODE ]; then
echo "Need STEAM_GUARD_CODE variable in CI.";
exit 5
elif [ $STEAM_EXIT -eq 5 ]; then
echo "Register STEAM_GUARD_CODE...";
su -l steam -c "/home/steam/steamcmd/steamcmd.sh +set_steam_guard_code '$STEAM_GUARD_CODE' +login '$STEAM_BUILD_USERNAME' '$STEAM_BUILD_PASSWORD' +run_app_build '$PWD/steam/app_build.vdf' +quit";
else
echo "Unknow error, STEAM_EXIT=$STEAM_EXIT"
exit $STEAM_EXIT
fi
from steamcmd.
Related Issues (20)
- PUID hardcoded? HOT 2
- login fails after MFA: Failed to write file after download (2) HOT 1
- Are applications that only run on windows supported? HOT 1
- Volume should be created by user instead of dockerfile HOT 3
- Error initializing native libSDL2-2.0.so.0 HOT 1
- Cannot run steamcmd (Steamcmd needs to be online to update) HOT 1
- Steamcmd Linux version app 258550 HOT 3
- Curious error 0x202 of SteamCMD v1658944597 HOT 2
- ARM64 support HOT 3
- Why we're using 32-bit steam binary? HOT 1
- Question/help with commands HOT 2
- Would it be possible to make a version for arm64/v8 HOT 2
- dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory HOT 6
- `error: libcurl.so: cannot open shared object file: No such file or directory` HOT 6
- `./steamcmd.sh: line 39: 133 Segmentation fault $DEBUGGER "$STEAMEXE" "$@"` HOT 2
- Synology - Steamcmd HOT 1
- No sentry file generated anymore HOT 6
- [Feature Request] Please add Debian 12 image/support HOT 2
- [Enhancement] Introduce the ability to pin to a Debian version HOT 3
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from steamcmd.