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cnsuhao's Projects

opencc icon opencc

A project for conversion between Traditional and Simplified Chinese

opencog icon opencog

A framework for integrated Artificial Intelligence & Artificial General Intelligence (AGI)

opencv icon opencv

Open Source Computer Vision Library

opencv-1 icon opencv-1

OpenCV projects: Face Recognition, Machine Learning, Colormaps, Local Binary Patterns, Examples...

opencv3-intro-book-src icon opencv3-intro-book-src

《OpenCV3编程入门》书本配套源码||《Introduction to OpenCV3 Programming》Book Source Code

opendungeons icon opendungeons

Open source game inspired by Dungeon Keeper - Dark, damp and dangerous...

openengine icon openengine

OpenEngine is a bunch of reusable game engine components gathered from the OpenMW project

openface icon openface

OpenFace – a state-of-the art tool intended for facial landmark detection, head pose estimation, facial action unit recognition, and eye-gaze estimation.

openfodder icon openfodder

Open Fodder: An open source port of Cannon Fodder

openframe icon openframe

Workday Open Frame is an open-source add-on to Microsoft Internet Explorer that enables modern web technologies to work within older versions of IE browsers (IE 6, 7, and 8).

openframeworks icon openframeworks

openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

opengl-painter icon opengl-painter

OpenGL-Painter is a Augmented Reality game. It is a real-time vision system that uses camera and Wii Remote (referred as Wiimote henceforth) as input to a game-play. Assignment mandates use of a camera and an inertial input device (like Wiimote). Instead of using an existing game (and plugging-in the inputs from my vision system) I preferred writing my own game because I wanted to handle the interaction in game-play. Vision system takes live stream from camera, orientation and button click from Wiimote. Camera live stream is handled using Opensource OpenCV library to detect a human face using Haar classifier cascade features and the live stream forms the background of the game screen. Orientation and button click input from Wiimote is handled using Opensource WiiYourself! Library and represents orientation of a play-tool ( a cannon in the game) and fire event of the cannon respectively. The game is a two player 3D game ( 2D was minimum required as per assignment requirements) with one player(A) using Wiimote to fire cannon on the face of other player(B). So the game represents “Fire and Dodge” behavior. Player A is supposed to fire the cannon on face of player B and aim of player B is to avoid the cannon falling on his/her face. 3D perspective of the game view changes according to the head position of player B and a red flash appears when the cannon fire hits the face.

opengl-tutorial icon opengl-tutorial

Some sample code for OpenGL I've learned from http://www.opengl-tutorial.org

opengles icon opengles

该库用于存放OpenGLES iOS书籍学习过程中的代码,里面存放着一些笔记

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