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zorg2044 avatar zorg2044 commented on July 1, 2024

I couldn't see any flickering tbh but on the sea level variant I saw a slight gap near the rim. Was your issue on the sea level version? I suppose it might cause some kind of aliasing depending on your screen resolution/anti-aliasing settings. I have fixed the gap in a commit to the dev branch which you can take a look at if you use it.

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JacobB094 avatar JacobB094 commented on July 1, 2024

image
The issue is with the altitude nozzle. I tried to capture the flicker, but like z-fighting, it's hard to catch. It's more obvious in motion.

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zorg2044 avatar zorg2044 commented on July 1, 2024

Hmm I didnt see this but will check again. Since the waterfall effects are rendered on a plume mesh it might well actually be z-fighting.

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Rodg88 avatar Rodg88 commented on July 1, 2024

@JacobB094 This is due to TAA, likely from TUFX, possibly Scatterer.

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