Comments (7)
I think it is because engine source code also has the folder named native
, and the generated folder also has a native
folder.
from cocos-engine.
I think it is because engine source code also has the folder named
native
, and the generated folder also has anative
folder.
Okay.
In my case, my engine plugin will have the native
directory because the installed npm package has a directory with that name, but the engine plugin will have to add node_modules to Git if it's going to work properly because of this unresolved issue: #16896
Then, the project directory also has a directory with this name:
- assets
- login-sdk
- native
- browser
- minigame
- login-sdk
from cocos-engine.
May be you should ask the plugin user to remove it. As most developers will not modify engine codes, so i think it is reasonable to keep it.
from cocos-engine.
May be you should ask the plugin user to remove it. As most developers will not modify engine codes, so i think it is reasonable to keep it.
What? no!
The engine code has not been modified!
- extensions
- plugin-a
- node_modules
- fs
- dist
- impls
- native
- index.js
- web
- other
- native
- impls
- dist
- fs
- node_modules
- plugin-a
Here I assume that the engine plug-in depends on a cross-platform file system implementation module.
Because of the gitignore file, users cannot simply put plugins into version management.
This situation is not uncommon!
from cocos-engine.
In my project, the .gitignore is
#///////////////////////////
# Cocos Creator 3D Project
#///////////////////////////
/library/
/temp/
/local/
/build/
/profiles/
/native/engine/android/**/*/assets
It is different from you.
from cocos-engine.
I tried creating a new project using 3.8.3 and the .gitignore is:
#///////////////////////////
# Cocos Creator 3D Project
#///////////////////////////
library/
temp/
local/
build/
profiles/
native
#//////////////////////////
# NPM
#//////////////////////////
node_modules/
#//////////////////////////
# VSCode
#//////////////////////////
.vscode/
#//////////////////////////
# WebStorm
#//////////////////////////
.idea/
The same problem just occurred in the my team. I added the l10n plug-in to the project and submitted it to git. An error occurred after the team member pulled it.
because gitignore ignores node_modules, but the current plug-in system cannot automatically install plugin's dependencies.
I think the default gitignore file needs to be completely improved, and try to only ignore directories that Creator must ignore, rather than hitting it on a large scale.
In addition, Some settings of Creator itself are also ignored. things like build settings should be synchronized by default.
from cocos-engine.
@wuzhiming it seems this file is generated by editor, please take a look.
from cocos-engine.
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