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Script caching issue about cocos-engine HOT 4 CLOSED

nickav avatar nickav commented on May 14, 2024
Script caching issue

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Comments (4)

nickav avatar nickav commented on May 14, 2024

I see now that the properties attribute of the Script just sets up the defaults. This should be made clearer with a comment above like: "defaults, override these from the Canvas"

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jareguo avatar jareguo commented on May 14, 2024

This should be made clearer with a comment above like: "defaults, override these from the Canvas"

Hi, where should this comment display?

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nickav avatar nickav commented on May 14, 2024

Not sure about the exact wording, but for example in assets/Script/HelloWorld.js:

cc.Class({
    extends: cc.Component,

    // defaults, set visually when attaching this script to the Canvas
    properties: {
        label: {
            default: null,
            type: cc.Label
        },
        text: 'Hello, world!'
    },

    // use this for initialization
    onLoad: function () {
        this.label.string = this.text;
    },

    // called every frame
    update: function (dt) {
    },
});

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jareguo avatar jareguo commented on May 14, 2024

I think that's ok, thanks.
@knoxHuang Can you improve the comment in the HelloWorld project?

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