Comments (1)
If you're using Visual Studio 2019 or higher, simply open this repo by Visual Studio "open folder".
Then open "CMake settings" in Visual Studio, type -DFbxSdkHome=\"C:\\Program Files\\Autodesk\\FBX\\FBX SDK\\2020.0.1\"
in "CMake command line arguments".
Then just generate it.
If you just want to use it instead of build it, download the executable release in https://github.com/cocos-creator/FBX-glTF-conv/releases/tag/release-v1.0.0-alpha.30 . The executable can be found at <decompress-the-zip>/Release/bin/FBX-glTF-conv.exe
.
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Related Issues (10)
- License text not found in the repo HOT 1
- Linux support HOT 7
- updated to alpha.38 on m2 MacBook, still mention "bad cpu type" HOT 3
- Outputting a GLB file HOT 1
- "--image-path-mode embedded" writes texture data into .glb file incorrectly HOT 1
- How export glb file with embedded textures files? HOT 2
- glTF Validate Error HOT 4
- Exporting with max bone influences per vertex
- unsupported_inherit_type Rrs
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