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jaythomas avatar jaythomas commented on July 30, 2024

The checkpoints are both the same aspect ratio and you can determine their orientation by rotating the spawn point. Since points in tiled can't have a rotation this can be done by setting down a rectangle that represents your spawn location and rotating the rectangle accordingly. See no_planets.tmx for an example.

For the standard checkpoints it should be trivial to make it variable width if we define the spawn points as rectangles like I mentioned and then adjusting the dimensions and rotation of the rectangle to your liking. If that would solve your use case let me know and I can implement it that way.

from space-race.

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