Comments (7)
From the spec IPad/IPhone seems to support both .mp4
and .ogg
files.
It might be a javascript problem, but it's quite difficult for me to track it down, even to startup a IPad emulator you need a macosx machine (or VM), that i don't have at the moment... i'll try to allocate some time to test it...
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It works on Chrome for Android (4.2.2) but not on iOS. That's probably because iOS requires a sound on user event to initialize sound playback. I assume they do this to discourage annoying website background music.
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@MrGamer iOS supports an array of proprietary formats, but not .ogg.
.wav, .mp4, .m4a, .mp3 are all supported. But .ogg or .opus? Those probably won't be added soon.
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I just tested 0.5.6 on iOS 7 & 8 beta 4. It works on both systems, if you provide a format supported by iOS. Autoplay will probably never work on iOS, but I presume that wasn't a part of the original issue.
@MrGamer You should be able to close this now.
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FYI: @pherold Chrome on iOS uses Safari's renderer, so it isn't really the Chrome you know from desktop-land. It's limited by the same constraints as Apple's native browser.
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Sure, thanks for the awesome feedback @nicholaswyoung, autoplay on iOS is simply not possible
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I'm glad to help. Thanks for the awesome module!
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Related Issues (20)
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