Comments (2)
Thanks for reporting this! It was a good find!
Apparently, there was an incompatibility between Spiny Eggs Explode Into Flames + Swimming Mushroom + Fire-based powerups. When all three were used at once, the swimming mushroom assembly would overwrite some important enemy kill code, causing the crash. I wrote a fix for this so that this combination of settings will be possible again.
Since this is a game crasher, I'll release a v0.3.9-1 update to address the issue when I can get the time. I can't give an ETA on when I'll have time to release this update, so for now, I'd recommend avoiding this specific combination of settings (either use a different powerup, disable the swimming mushroom, or change the spiny egg behavior to something else). Alternatively, you can always use this fix now by compiling Level-Headed's source code.
from level-headed.
Wow. I would not have guessed that specific combination. I did try one game with vanilla fireballs and it worked correctly, but I guess it was because the egg behavior was different (had it set to Random (No Bounce)), not due to the Luigi fireballs specifically.
Thanks for the quick fix!
from level-headed.
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from level-headed.