Comments (3)
Hi @jorrit-hdrn,
It's not something we're currently working on, and it'll be difficult to implement on GPU without a significant performance loss. So, maybe one day but not in the nearest future 😔
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Thank you for your message, that is too bad to hear!
Could you shed some light on why it would lead to a significant performance loss? No worries if you're too busy.
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@jorrit-hdrn Collision detection will require a lot of uncoalesced memory access operations (in finding the points that are overlapping in each simulation frame) which are very slow on GPUs. I guess there could be some tricks, but they are not obvious and the implementation won't be easy.
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