Comments (3)
VGAScreen is for text mode https://cosmosos.github.io/api/cosmos/Cosmos.System.Graphics.VGAScreen.html
https://cosmosos.github.io/api/cosmos/Cosmos.System.Graphics.FullScreenCanvas.html#Cosmos_System_Graphics_FullScreenCanvas_GetCurrentFullScreenCanvas is what you likely want
https://cosmosos.github.io/articles/Kernel/CGS.html
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But I would like to access GetFrameBuffers
or GetPixels
and SetPixels
for custom pixels like SDL2's pixels
.
uint[] GetPixels
should rename from GetFrameBuffers
.
Because some developers want to use Software Rasterization or Rendering on own OS.
Please get back Pixels/Framebuffers getter + setter to newest version of CosmosOS. Thanks
from cosmos.
if you want access to the framebuffer you have to use the low level drivers that the Canvas system uses
there is GetPointColor and DrawPoint for single pixel
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