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zarlo avatar zarlo commented on August 17, 2024 1

VGAScreen is for text mode https://cosmosos.github.io/api/cosmos/Cosmos.System.Graphics.VGAScreen.html

https://cosmosos.github.io/api/cosmos/Cosmos.System.Graphics.FullScreenCanvas.html#Cosmos_System_Graphics_FullScreenCanvas_GetCurrentFullScreenCanvas is what you likely want
https://cosmosos.github.io/articles/Kernel/CGS.html

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DeafMan1983 avatar DeafMan1983 commented on August 17, 2024

But I would like to access GetFrameBuffers or GetPixels and SetPixels for custom pixels like SDL2's pixels.
uint[] GetPixels should rename from GetFrameBuffers.

Because some developers want to use Software Rasterization or Rendering on own OS.

Please get back Pixels/Framebuffers getter + setter to newest version of CosmosOS. Thanks

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zarlo avatar zarlo commented on August 17, 2024

if you want access to the framebuffer you have to use the low level drivers that the Canvas system uses

there is GetPointColor and DrawPoint for single pixel

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