Comments (6)
I am running the GOG version of the game on Windows 10 and it seems to work fine. I am not getting any crashes when task switching. Which version of the game are you using?
Also can you try this version of d3d8to9: d3d8.zip
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I'm using the DVD version. Same issue with the file you posted.
The error message:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3410 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 1060 6GB (9836)
General protection fault!
History: SetViewport <- UD3DRenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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This sounds like pCurrentRenderTarget
is destroyed when leaving the game and upon reentering d3d8to9 tries to access that in D3D8Device::SetViewport
(since it is not nullptr) which crashes. We probably need to set pCurrentRenderTarget
to nullptr in D3D8Device::Reset
.
from d3d8to9.
We probably need to set pCurrentRenderTarget to nullptr in D3D8Device::Reset.
That sounds logical IMO.
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Try this: d3d8.zip.
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Issue fixed with the new version.
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