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EverNife avatar EverNife commented on September 26, 2024 1

Can you modify CrucibleAPI, add a method Bukkit.getPlayerTab.addTabCell(String name), so that the plugin can be, do not need to write mods!

I agree a Bukkit bridge for the api would be really good.

But i think you are missing the complexity of tabbing here.

Each player receives a different TAB.
So, the correct thing is for the plugin that is edditing the tab to manage the groups of players that will receive these custom tabs.

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EverNife avatar EverNife commented on September 26, 2024 1

Can you share this code of yours?
Also, i think its best to open a new issue related to your problem!

You can also ask directly on our discord, might be faster to talk about this :D

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brunoxkk0 avatar brunoxkk0 commented on September 26, 2024

I think this is already possible through the PlayerTabManager API

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brunoxkk0 avatar brunoxkk0 commented on September 26, 2024

with this method PlayerTabManager.commonInstance().set(<players>, playerTab)
over this class.

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FnTlv avatar FnTlv commented on September 26, 2024

Can you modify CrucibleAPI, add a method Bukkit.getPlayerTab.addTabCell(String name), so that the plugin can be, do not need to write mods!

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FnTlv avatar FnTlv commented on September 26, 2024

I'm currently working on a mod to implement this feature.
I found a problem, in v1.0.0, when sending a new PlayerTab to a player, my customized Tabcell doesn't work, and the game list still shows only online players, but back in necrotempus-dev-dda6b2e-master+dda6b2edb0-dirty, it works fine.
If I go back one version I can use necrotempus-dev-dda6b2e-master+dda6b2edb0-dirty and it works fine, is this due to its lower priority? Prioritizing the settings on the plugin side of the display?

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