Comments (6)
Can you modify CrucibleAPI, add a method
Bukkit.getPlayerTab.addTabCell(String name),
so that the plugin can be, do not need to write mods!
I agree a Bukkit bridge for the api would be really good.
But i think you are missing the complexity of tabbing here.
Each player receives a different TAB.
So, the correct thing is for the plugin that is edditing the tab to manage the groups of players that will receive these custom tabs.
from necrotempus.
Can you share this code of yours?
Also, i think its best to open a new issue related to your problem!
You can also ask directly on our discord, might be faster to talk about this :D
from necrotempus.
I think this is already possible through the PlayerTabManager API
from necrotempus.
with this method PlayerTabManager.commonInstance().set(<players>, playerTab)
over this class.
from necrotempus.
Can you modify CrucibleAPI, add a method Bukkit.getPlayerTab.addTabCell(String name),
so that the plugin can be, do not need to write mods!
from necrotempus.
I'm currently working on a mod to implement this feature.
I found a problem, in v1.0.0, when sending a new PlayerTab to a player, my customized Tabcell doesn't work, and the game list still shows only online players, but back in necrotempus-dev-dda6b2e-master+dda6b2edb0-dirty, it works fine.
If I go back one version I can use necrotempus-dev-dda6b2e-master+dda6b2edb0-dirty and it works fine, is this due to its lower priority? Prioritizing the settings on the plugin side of the display?
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Related Issues (13)
- Add a TabList Customization
- More explanation for the wiki HOT 3
- Create a Bukkit Bridge for the api
- Can the PlayerTab skin fallback system be compatible with SimpleSkinBackport? HOT 10
- Backport Title
- Crucible servers detection HOT 1
- ActionBar API HOT 1
- Particles API patch HOT 2
- Title API HOT 2
- PlayerTabList HOT 1
- BossBar HOT 2
- CustomNPC without plus HOT 1
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