Comments (2)
I just tried it on my Mac Mini (with M1 chip).
After adding the missing checks for OSPlatform.OSX
to GetConfigBaseDir()
and GetCacheBaseDir()
, I was able to run it.
Using the metal backend, I was hit by the "pink screen" Veldrid issue (veldrid/veldrid#402):
Using OpenGL there was a texture binding error (might be related to bugs in Apple's OpenGL shader compiler: https://blog.dengine.net/2021/01/wonders-and-mysteries-of-the-m1/):
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D_ARRAY is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
I will recompile everything as x86_64 and run it using rosetta - that way I am also able to test the Vulkan backend.
from ualbion.
Interesting! Looks like it's closer to running that I'd expected to be honest. The OpenGL issue could be related to loading assets more than the usage of GL, as the button outlines are drawn - those colours are coming from a very simple texture that is dynamically generated.
As far as Metal goes, I think you can run it under xcode as a graphical debugger to investigate further, there was some discussion about doing so in the Veldrid discord recently.
from ualbion.
Related Issues (20)
- Correct handling of 2D collision and movement
- Audio balance shifts when opening inventory screen
- Sound source proximity volume incorrect
- Multiple ammunition items allowed in off-hand slot
- Inventory screen not working on 3D levels
- Add tiled import/export capacity for 2D maps
- Add tiled import/export capability for 3D maps
- Add ability to highlight map tiles that the party can interact with
- Implement merchant screen
- Prevent talking to party members from inventory screen
- Rework rendering system to use VeldridGen code generation
- Add gamma correction option
- Add low-level binary asset patching
- Add JSON Patch based asset modding
- Add save-game screenshots
- Add quicksave slots
- [Combat] Add combat scene and flow
- [Combat] Add combat map
- [Combat] Add character movement in combat
- [Combat] Add monster groups
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from ualbion.