Comments (1)
The Maia Chess project is being worked on actively. This repo is a snapshot of the code when we published the paper.
I have rewritten most of the codebase so it's no longer easy to update this old version. We have two papers under review right now and a few more papers planned, plus a couple things that will be more accessible to the chess community. And, as you've seen we're hiring people to work on it during the summer.
This is a scientific project, started as part of my PhD, so we don't have public code, or talk about the work until after a paper is published, this is an unfortunate result of computer science being a very competitive discipline.
@ibsmfar If you're on campus you can come by the lab sometime we can have a chat. My email is in a couple of places
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Related Issues (20)
- https://github.com/CSSLab/maia-chess.git
- How to use blunder prediction for given position/fen + next move HOT 4
- Background papers HOT 1
- How can I train a model personalized to a particular player? HOT 6
- Can you build a Korean chess engine? HOT 4
- Maia not going instantly anymore on lichess HOT 3
- Why is it necessary to limit the nodes to 1? HOT 1
- make go fast persistent? HOT 2
- Could this be used for cheat detection? HOT 4
- Accuracy Elaboration HOT 1
- is possible to tell maia to play a specific gambit to train? HOT 2
- is it possible to train on self-play? HOT 1
- What opening books and tablebases would you suggest? HOT 4
- Unclear instructions/ no instructions for Android HOT 4
- Hello, I am trying to implement maia-chess to my game: HOT 1
- Slow play even with "fast" and one legal move HOT 3
- Move time simulation in python chess HOT 1
- how to use the model HOT 1
- Attempt in recreating the accuracy test results of Maia's paper HOT 1
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