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Cuan Clifford's Projects

boggle-solver icon boggle-solver

A solving algorithm for the word game Boggle. Computes all possible words from a letter-matrix such that no node is traversed more than once and traversal only occurs through neighbouring nodes (adjacent and diagonal).

computor-v1 icon computor-v1

A quadratic equation calculator as part of the Math module at WeThinkCode.

dotfiles-laptop icon dotfiles-laptop

GNU Stow dotfiles repository for my Arch Linux installation on my laptop

fdf icon fdf

A wiremesh renderer built in C, only has support for MacOS (though you could probably get it running on linux easily). It reads mesh data from a file as a 2D array of numbers, each value represents the height of that vertex.

fix-me icon fix-me

A multi-threaded stock trading simulator which uses FIX protocol over TCP socket connections

get-next-line icon get-next-line

A file-reading program that uses a buffering algorithm to read files of any size. Efficiency depends on the size of the buffer.

gitignore icon gitignore

A collection of useful .gitignore templates

libft icon libft

Personal library which includes a partial recreation of the standard C library for educational purposes. Includes functions to manipulate character arrays and linked lists, as well as various other functions to do with memory management, type conversions, and vector manipulation.

rg3d icon rg3d

3D and 2D game engine written in Rust

rt-v1 icon rt-v1

A raytracing rendering engine built in C, only supports MacOS (though you could run it on linux with a little work). Reads scene data from a file (examples in the scenes directory). Can only render spheres, infinite planes, and infinite cylinders (with broken shading).

sudoku-solver icon sudoku-solver

A brute-force Sudoku-solving program written in Python and uses a recursive backtracking algorithm.

swingy icon swingy

Text-based RPG built in Swing/Java.

wolf3d icon wolf3d

A raycasting rendering engine built in C, supported on MacOS only (could run on linux with a little work). Reads map data from a file as a 2D array of numbers. Each number describes an area on the grid-world as an empty space or a wall, as well as colour for walls.

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