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Multimonitor fullscreen? about ofelia HOT 2 OPEN

60-hz avatar 60-hz commented on June 3, 2024
Multimonitor fullscreen?

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Comments (2)

cuinjune avatar cuinjune commented on June 3, 2024

Hi @60-hz You can set a specific GL version by setting setGLVersion before creating a window:

[setGLVersion 3 3, create(
|
[ofWindow]

I don't think there's a way to use multiMonitorFullScreen without recompiling Ofelia.
I think you can try adding the following line and try recompiling the external:

In src/ofxOfeliaPdBindings.h line 96:

    settings.title = title->s_name;
    settings.multiMonitorFullScreen = true; // add this line
    settings.windowMode = static_cast<ofWindowMode>(windowMode);
    if (positionSet) settings.setPosition(position);
    if (sizeSet) settings.setSize(width, height);
    ofCreateWindow(settings);

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60-hz avatar 60-hz commented on June 3, 2024

Thanks @cuinjune
I tried to re-compile but I am not very familiar with xcode... right now I have a
/Users/xxxx/addons/ofxOfelia/src/ofxOfeliaPdBindings.h:6:10: 'ofMain.h' file not found I guess my OF path is wrong?

I found a quick workaround that worked for my case, since I simply need to play a different videos on each screen : using [pd~] so I can create another screen in a second instance, move it to the second screen, then put it fullscreen.

It would be nice to be able to use other windows settings (https://openframeworks.cc/documentation/application/) directly from ofelia, rather than the base settings window. So we could be able to remove the windows decoration, allow multiple screen and more I guess?

from ofelia.

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