Comments (1)
Upon debugging this issue, LVGL's memory consumption had jumped beyond the available limit when the image was rendered. The issue was observed even when the memory provided to LVGL was increased from 6Kb to 20Kb.
I observed that this issue occurred with the image that was rendered with LV_IMG_CF_ALPHA_1BIT and not with LV_IMG_CF_INDEXED_1BIT
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