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Cocos2d-x游戏

cocos2d-x 3.x引擎开发 跑酷类游戏和<抓住神经猫>的结合 借鉴了The_b-dn的3.x源码,参考了u0u0大神的Starter Kit,在此感谢

游戏现在基本完成,demo版可以正常使用,无明显bug,由于开发时间短,设计方面很渣,代码写的更渣,以后有时间准备****重写一遍****

主要bug:

  1. 小人跳起后落地不稳定,有可能翻转 解决,刚体弹性设为0
  2. 小人吃金币有可能计数器多次++(由于使用了isVisible) 解决(用isVisible判断..)
  3. fatal,小人有可能被障碍物打击的翻转 解决(setRotationEnable(false);)

To do:

  1. 开始页面StartLayer
  2. 结束页面EndLayer
  3. 跑酷和神经猫的连接
  4. 所有的button,记分牌等
  5. 除开始页面外的按键回调函数
  6. 暂停页面PauseLayer
  7. 点一下跳一下改为向上滑动跳一下
  8. 雾霾覆盖层,随着游戏进度增加雾霾减弱
  9. 开始界面图片和音乐部分
  10. 复杂的地形
  11. 抓住小雨滴页面的单点触控
  12. 所有资源整合到统一的plist里面
  13. 增加虫子,碰到虫子的话时间会减少

Some note:

  1. 每次抓住了小雨滴之后雾霾透明度减少30
  2. 由电脑端切换到安卓端发布时,修改#define onComputer false ,并且在appdelegate里面把windows模拟器大小那句去掉
  3. 虫子的tag是4

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