Comments (3)
Confirmed in d3v6. Do you have an idea to solve this?
I think the issue is in d3.pointer, not specifically d3.brush.
It's fun to see that it doesn't happen with 2D transforms, like transform: rotate(45deg), where the brush seems to correctly follow the mouse.
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Related d3/d3-selection#67 d3/d3-selection#68 d3/d3-selection#72 d3/d3-selection#81
There’s a long history of browsers not implementing getScreenCTM correctly, and generally speaking I don’t think D3 should attempt to workaround browser bugs or quirks: D3 is not a compatibility layer.
from d3-brush.
The properties MouseEvent.offsetX
and MouseEvent.offsetY
seem to provide the right coordinates in Chrome and Firefox. I suppose they could be used to fix this without much trouble. But their specification is currently still experimental.
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Related Issues (20)
- Brush event started does not initiate "points" variable HOT 1
- brush().touchable not a function HOT 2
- Apparent breaking change(s) in non-breaking release HOT 3
- Can't create new brush selection inside extent, only change exsisting one HOT 1
- a brush transition is not interrupted HOT 1
- multitouch HOT 2
- FF android HOT 2
- Allow mousemove event triggering or switching brush state HOT 2
- brush.move should accept an event HOT 1
- Using brush for fine-grained zooming HOT 3
- Brush Wrapping
- Error multitouch emit undefined inside move function HOT 8
- Is it possible to update d3-color ? HOT 2
- Conflict trying to .filter() with a false value if there is also a d3-zoom active
- incorrect position of the selected area in firefox HOT 2
- Allow to change default to CENTER mode HOT 2
- Errors when using `filter` on mobile HOT 2
- Customize the brush style HOT 2
- Brush handles disappear at zero width HOT 4
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