Comments (3)
I don’t think that’s possible with the sweep-line algorithm used by this library, but the place to file this request would be over in mapbox/delaunator.
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(Also this library is very fast, so unless you have a lot of points, recomputing the triangulation from scratch is unlikely to be a problem.)
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A small addition: if you want to use delaunay.update(), it's true that you need to make sure that the number of points does not increase. But it doesn't means you can't "add" points: the trick is to reserve enough space by instantiating the coordinates array with enough duplicates of (for instance) the first point; then you can inject the new points in those reserved slots.
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Related Issues (20)
- Generating higher-order Voronoi diagrams HOT 1
- voronoi.cellPolygons skips null cells, and doesn’t report the cell’s index. HOT 3
- README misleading with "no-dependency library" line HOT 2
- Error with es6 worker + es6 modules HOT 18
- Would it be possible to make this work with a convex hull boundary for the Voronoi cells? HOT 2
- Delaunay points are a list of NaN HOT 1
- _edge() Comparison of numbers is unsafe HOT 5
- voronoi tiling goes a bit crazy when points are duplicated in the input HOT 1
- Broken voronoi HOT 3
- Update rollup and rollup-plugin-terser HOT 2
- Cosmetic Index out of bound check fix. HOT 1
- Minor change: Only compute bl and cl when needed. HOT 1
- renderPoints(5) crashes
- context.moveTo and context.lineTo implementation HOT 1
- Voronoi Polygon generator HOT 1
- convenience delaunay.edges() function?
- voronoi don't cover the rectangle? HOT 7
- Edges that both sides are clipped sometimes will not be identified as voronoi neighbor HOT 2
- Odd failure HOT 4
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