Comments (2)
Now this creates a random error in the d3-geo-projection tests: sometimes they give the exact image, and sometimes not (in different runs).
The difference between those images and the reference is so tiny only the test sees them. (Red dots on the top-left edge).
from d3-geo-polygon.
A way to get reproducible results and avoid the tests wobbling is to get rid of Math.random() and replace it with a deterministic function like Math.sin( 10000 * xxx). Fix coming soon
from d3-geo-polygon.
Related Issues (20)
- fix HEALPix? HOT 1
- faster Voronoi projection
- Roşca-Plonka projection?
- Can this library be used with other projections? HOT 4
- [Cahill-Keyes] Conformal version HOT 3
- Use clipPolygon for geoInterrupted HOT 2
- Multiple broken links in examples HOT 6
- d3.geoVoronoi() is not (yet) existing? HOT 1
- MultiPolygon clipping HOT 3
- Easier usage with d3.geoProject? HOT 2
- named imports fail in webpack build. HOT 2
- planar polygon clipping HOT 1
- South aspect of Lee’s conformal projection in a tetrahedron is all black HOT 4
- polygon clipping errors HOT 15
- use robust-predicates?
- clipping bug
- Node >10.17.0 support HOT 6
- Markley
- Inverse clipping on d3.geoClipPolygon HOT 2
- Tetrahedral Lee: Inverse broken? HOT 2
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from d3-geo-polygon.