Comments (7)
Yep, having this same problem as well. A fluid extractor in my general field of view causes my fps to go down from 60 to 20 or less.
from embersrekindled.
I can also confirm this as well. I made a back-up of my world and deleted all Embers pipes. I had a problem area where I was getting 15-20 FPS that climbed back up to 45-55 when the pipes were gone. I was able to get back to 60 if I also deleted Bibliocraft chests in the area. Using 1.5hotfix.
from embersrekindled.
potentially fixed in 1.6
from embersrekindled.
I still see the lag with 1.6. Note that I don't see the lag when I am right next to the pipes. Instead, I see it when I am within render distance and am looking in a direction where they would be. I can't actually see them from these locations because they are all in the basement of my tower.
In the first image, you can see only a bit of lag when I am right next to the pipes.
In the second image, you can see that there is a lot of lag from the top of my tower. The issue seems to exist when you are near the pipes, but can't actually see them, at least in my case.
If I turn around, I have 60fps (capped).
from embersrekindled.
Update: I turned the setting UseVBOs from on to off. This seems to have largely fixed the problem. I don't know exactly what Vertex Buffer Objects actually are, but I'm guessing that they are an Optifine thing, and that this might be another case of Optifine breaking a mod.
Even stranger, when I turned VBOs back on, the problem stayed fixed. Perhaps I will have to do this again next time I load this area.
At least this seems to be pointing in the right direction as to the true cause.
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Strangely, the lag is still gone. It looks like maybe I only had to turn VBOs off once. Bizarre.
from embersrekindled.
I'll mark this closed for now then.
from embersrekindled.
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