Comments (2)
What also could be an alternative to this is to have an axis in the input manager where it could tilt the device. So you can actually have an other configuration made for mobile, instead of only controller + pc
from inputmanager.
I added a new type of axis called ManualAxis. This axis type doesn't do anything by default. You have to call InputManager.SetManualAxisValue to update the value of a manual axis. You can call this method at any time but it's best if you subscribe to the ManualUpdate event of the input manager class and update the value when the event is fired. This way all axes(manual or not) will be updated at the same time.
Things you should keep in mind about manual axes:
- They will not work with the Ignore Timescale feature of the input manager
- They are not affected by the Sensitivity property
- They are not affected by the Invert property
from inputmanager.
Related Issues (20)
- Missing documentation HOT 3
- Unable to bind Analog Buttons HOT 2
- Special buttons like Control does not work HOT 2
- Dual shift key issue HOT 1
- XBox Controller Support HOT 6
- Xbox Controller Axis Rounding
- Floats may be parsed and written with different cultures HOT 1
- No gamepad adapter has been assigned. HOT 1
- Calling InputManager.StopInputScan() from ScanHandler causing stack overflow. HOT 1
- Something on the XInput doesnt seem to be working on 2018.2 HOT 1
- InputManager.IsScanning is execution order dependent HOT 10
- Editor Resources should be under the editor folder HOT 1
- Input Editor changes dont take effect
- Check if key is already assigned in any of the control schemes HOT 2
- Getting Mouse cursor's to world point
- ArgumentException: Input Axis mouse_axis_0 is not setup HOT 7
- InputManager loses all set controls in control scheme after pressing pause HOT 4
- Gamepad on control schemes for Gamepad 2 & 3 turn into Gamepad 1 upon loading input configuration HOT 3
- Keyboard Keys has delay issues with Running Script, but when I use the ARROW Keys, the problem is gone HOT 2
- new unity input system HOT 1
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from inputmanager.