Comments (2)
Thanks a lot for reporting this issue. It has been fixed in the 'develop' branch and this will be released soon.
from reactphysics3d.
This issue should now be fixed in release of version v0.10.1. Thanks again for reporting this issue.
from reactphysics3d.
Related Issues (20)
- 0.10.0 - Raycasting gives incorrect results for HeightFieldShape when scaling factor is applied HOT 2
- Child somewhat-static collision shape HOT 1
- Ticking different objects at different rates HOT 1
- v0.10.0: Assertion Failed in NarrowPhaseInfoBatch::addContactPoint() HOT 2
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- Rigid bodies without colliders escape from joint with a rigid body with collider. HOT 2
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