Comments (2)
Looks like the Naxxramus patch fixes this problem. Now minions are triggered in the order they were played. We're still not doing that though.
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Is this resolved now?
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Related Issues (20)
- Neptulon will not work with replays HOT 3
- 'NoneType' object has no attribute 'game' (mana_cost)
- 'NoneType' object has no attribute 'minion_type' HOT 1
- 'NoneType' object has no attribute 'game' (calculate_stat) HOT 1
- The game should end at turn 50 HOT 1
- IndexError: list index out of range HOT 2
- AttributeError: 'NoneType' object has no attribute 'game' (Secrets) HOT 2
- 'NoneType' object has no attribute 'game' HOT 1
- list.remove(x): x not in list HOT 7
- 'NoneType' object has no attribute 'game' HOT 13
- Tried to put back a card that hadn't been used yet HOT 7
- 'NoneType' object has no attribute 'damage' HOT 3
- 'NoneType' object has no attribute 'is_valid' HOT 2
- Boom Bots and Flame Leviathan HOT 4
- 'Hero' object has no attribute 'weapon' HOT 1
- BuffUntil, Stealth not within tags HOT 1
- How to play as Human HOT 1
- GIANT is not a minion type HOT 3
- run_game.py Attribute Error HOT 1
- Gorehowl does not lose attack after attacking minions HOT 9
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